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Who we Are


OpenXBL made its first debut on September 24, 2015 with 10 available endpoints. At the time, Xbox Live had a player base of 64 million. What started as a side project took roughly two years of development to launch the first version to the public.


We service thousands of developers processing millions of requests a year. Our subscriptions allow developers to unlock additional service resources which increase their hourly rate limit.


Today, Xbox Live serves over 100 million players registered with no development community. We believe gaming platforms survive on community. We took it upon ourselves to break the glass wall and make it as simple as possible to use Xbox Live in creative ways. Many great online communities exist due to likeminded developers who put heart into what they do. Let us help you.