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Who we Are


OpenXBL made its first debut on September 24, 2015 with 10 available endpoints. At the time, Xbox Live had a player base of 64 million. What started as a side project took roughly two years of development before the first version was made available to the public.


We service thousands of developers processing over a 100 million requests a year. Our subscriptions allow developers to unlock additional network resources which increase their hourly rate limit.


Today, The Xbox network serves over 120 million gamers. OpenXBL has helped foster a place for the Xbox development community to come together. We believe gaming platforms survive on community. We took it upon ourselves to break the glass wall and make it as simple as possible to integrate Xbox in creative ways. Many great online communities exist due to likeminded developers who put heart into what they do. Let us help you.